For my Final Major Project, of my degree in Video Game Digital Art, I created a Gothic Banquet Hall in Unreal Engine 5. I chose an Environment Art project in order to further develop my texturing skills and make extensive use of trim sheets and tiling textures. 
All video footage is running in real-time in Unreal Engine 5.

All assets created by me with the exception of the fire particles, which are from JeongukChoi on the Unreal Engine Marketplace.

Created with:
- Blender
- Unreal Engine 5
- Adobe Substance 3D Designer
- Adobe Substance 3D Painter
- ZBrush
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